月度归档:2025年07月

用deepseek写的第一个web 数字游戏

交互了几次,AI后面就开始顾此失彼了,也许一开始就把完整的游戏说明给它也许会好一点。

游戏就是选择相邻的格子的数字用四则运算生成新的数字,如果匹配到目标数字则消减并目标数字++。

新格子的数字用递增的方式填充。所以目标数字能玩到18、19已经是极限了

贴代码:

<!DOCTYPE html>
<html lang="zh-CN">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>目标挑战数字格子游戏</title>
    <style>
        * {
            margin: 0;
            padding: 0;
            box-sizing: border-box;
            font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
        }
        
        body {
            background: linear-gradient(135deg, #1a2a6c, #b21f1f, #fdbb2d);
            min-height: 100vh;
            display: flex;
            justify-content: center;
            align-items: center;
            padding: 20px;
        }
        
        .container {
            width: 100%;
            max-width: 900px;
            background-color: rgba(255, 255, 255, 0.95);
            border-radius: 20px;
            box-shadow: 0 15px 30px rgba(0, 0, 0, 0.3);
            overflow: hidden;
        }
        
        header {
            background: linear-gradient(90deg, #4b6cb7, #182848);
            color: white;
            text-align: center;
            padding: 25px 20px;
            position: relative;
        }
        
        h1 {
            font-size: 2.5rem;
            margin-bottom: 10px;
            text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.3);
        }
        
        .subtitle {
            font-size: 1.1rem;
            opacity: 0.9;
            margin-bottom: 10px;
        }
        
        .game-rules {
            background: rgba(255, 255, 255, 0.15);
            border-radius: 10px;
            padding: 10px;
            font-size: 0.9rem;
            max-width: 600px;
            margin: 0 auto;
        }
        
        .main-game-area {
            display: flex;
            flex-direction: column;
            padding: 20px;
        }
        
        .target-area {
            display: flex;
            justify-content: space-between;
            align-items: center;
            background: #f8f9fa;
            border-radius: 15px;
            padding: 15px;
            margin-bottom: 20px;
            box-shadow: 0 5px 15px rgba(0, 0, 0, 0.05);
        }
        
        .target-display {
            font-size: 2.2rem;
            color: #e74c3c;
            font-weight: bold;
            text-align: center;
            flex: 1;
        }
        
        .chances {
            display: flex;
            gap: 8px;
        }
        
        .chance {
            width: 25px;
            height: 25px;
            background: #2ecc71;
            border-radius: 50%;
        }
        
        .chance.lost {
            background: #e74c3c;
        }
        
        .game-area {
            display: flex;
            gap: 20px;
            margin-bottom: 20px;
        }
        
        .grid-container {
            display: grid;
            grid-template-columns: repeat(4, 1fr);
            grid-template-rows: repeat(3, 1fr);
            gap: 12px;
            flex: 1;
            max-width: 600px;
        }
        
        .cell {
            aspect-ratio: 1/1;
            background: linear-gradient(145deg, #e6e6e6, #ffffff);
            border-radius: 10px;
            display: flex;
            justify-content: center;
            align-items: center;
            font-size: 2.2rem;
            font-weight: bold;
            color: #333;
            cursor: pointer;
            transition: all 0.3s ease;
            box-shadow: 0 5px 15px rgba(0, 0, 0, 0.1);
            border: 3px solid transparent;
            position: relative;
            overflow: hidden;
        }
        
        .cell:hover {
            transform: translateY(-3px);
            box-shadow: 0 8px 20px rgba(0, 0, 0, 0.15);
        }
        
        .cell.selected {
            background: linear-gradient(145deg, #43cea2, #185a9d);
            color: white;
            border-color: #fff;
            box-shadow: 0 0 15px rgba(67, 206, 162, 0.5);
        }
        
        .cell.operator-source {
            background: linear-gradient(145deg, #FFA62B, #EA4C89);
            color: white;
            border-color: #fff;
            box-shadow: 0 0 15px rgba(234, 76, 137, 0.5);
        }
        
        .cell.adjacent {
            background: linear-gradient(145deg, #b5ff7d, #5b8c2a);
            box-shadow: 0 0 12px rgba(91, 140, 42, 0.5);
            animation: pulse 1.5s infinite;
        }
        
        .cell.empty {
            background: linear-gradient(145deg, #d1d1d1, #a0a0a0);
            color: #777;
            cursor: not-allowed;
        }
        
        .cell.new-value {
            animation: newValueHighlight 1s;
        }
        
        .cell.target-match {
            background: linear-gradient(145deg, #ff416c, #ff4b2b);
            color: white;
            box-shadow: 0 0 20px rgba(255, 75, 43, 0.7);
            animation: targetMatch 1s infinite;
        }
        
        .operation-panel {
            width: 120px;
            display: flex;
            flex-direction: column;
            gap: 15px;
            padding: 15px;
            background: #f8f9fa;
            border-radius: 12px;
            box-shadow: 0 5px 15px rgba(0, 0, 0, 0.05);
        }
        
        .operator-btn {
            flex: 1;
            display: flex;
            justify-content: center;
            align-items: center;
            font-size: 2.2rem;
            font-weight: bold;
            background: linear-gradient(145deg, #f5f7fa, #c3cfe2);
            border-radius: 10px;
            cursor: pointer;
            transition: all 0.3s ease;
            border: 2px solid transparent;
            color: #4a5568;
        }
        
        .operator-btn:hover {
            transform: scale(1.05);
            box-shadow: 0 8px 15px rgba(0, 0, 0, 0.15);
        }
        
        .operator-btn.selected {
            background: linear-gradient(145deg, #FFA62B, #EA4C89);
            color: white;
            border-color: #fff;
            box-shadow: 0 0 15px rgba(234, 76, 137, 0.5);
        }
        
        .stats {
            background-color: #f8f9fa;
            border-radius: 12px;
            padding: 15px;
            margin: 0 20px 15px;
            box-shadow: 0 5px 15px rgba(0, 0, 0, 0.05);
        }
        
        .stats h2 {
            text-align: center;
            color: #2c3e50;
            margin-bottom: 12px;
            font-size: 1.5rem;
        }
        
        .status-bar {
            background: #e3f2fd;
            border-radius: 8px;
            padding: 12px;
            text-align: center;
            font-size: 1.2rem;
            font-weight: 500;
            color: #1a237e;
            margin-bottom: 12px;
            min-height: 50px;
            display: flex;
            justify-content: center;
            align-items: center;
        }
        
        .controls {
            display: flex;
            justify-content: center;
            gap: 15px;
            padding: 0 20px 20px;
        }
        
        button {
            padding: 12px 25px;
            font-size: 1rem;
            border: none;
            border-radius: 40px;
            cursor: pointer;
            transition: all 0.3s ease;
            font-weight: bold;
            letter-spacing: 0.5px;
            box-shadow: 0 4px 12px rgba(0, 0, 0, 0.1);
        }
        
        #resetBtn {
            background: linear-gradient(to right, #e74c3c, #c0392b);
            color: white;
        }
        
        #hintBtn {
            background: linear-gradient(to right, #3498db, #2980b9);
            color: white;
        }
        
        #startBtn {
            background: linear-gradient(to right, #2ecc71, #27ae60);
            color: white;
        }
        
        button:hover {
            transform: translateY(-3px);
            box-shadow: 0 6px 15px rgba(0, 0, 0, 0.2);
        }
        
        button:active {
            transform: translateY(1px);
        }
        
        footer {
            text-align: center;
            padding: 15px;
            color: #7f8c8d;
            font-size: 0.9rem;
            background-color: rgba(0, 0, 0, 0.03);
            border-top: 1px solid rgba(0, 0, 0, 0.05);
        }
        
        .score-board {
            display: flex;
            justify-content: space-between;
            background: rgba(255, 255, 255, 0.9);
            border-radius: 10px;
            padding: 10px 15px;
            font-weight: bold;
            box-shadow: 0 3px 8px rgba(0, 0, 0, 0.1);
            margin-top: 10px;
        }
        
        .score-item {
            text-align: center;
            flex: 1;
        }
        
        .score-value {
            font-size: 1.5rem;
            font-weight: bold;
            color: #3498db;
        }
        
        @keyframes pulse {
            0% { transform: scale(1); box-shadow: 0 0 10px rgba(91, 140, 42, 0.5); }
            50% { transform: scale(1.03); box-shadow: 0 0 15px rgba(91, 140, 42, 0.7); }
            100% { transform: scale(1); box-shadow: 0 0 10px rgba(91, 140, 42, 0.5); }
        }
        
        @keyframes newValueHighlight {
            0% { transform: scale(1); background: linear-gradient(145deg, #ffeb3b, #ff9800); }
            50% { transform: scale(1.08); box-shadow: 0 0 20px rgba(255, 152, 0, 0.6); }
            100% { transform: scale(1); }
        }
        
        @keyframes fallDown {
            0% { transform: translateY(-80px); opacity: 0; }
            100% { transform: translateY(0); opacity: 1; }
        }
        
        @keyframes targetMatch {
            0% { transform: scale(1); box-shadow: 0 0 12px rgba(255, 75, 43, 0.6); }
            50% { transform: scale(1.08); box-shadow: 0 0 25px rgba(255, 75, 43, 0.8); }
            100% { transform: scale(1); box-shadow: 0 0 12px rgba(255, 75, 43, 0.6); }
        }
        
        @keyframes disappear {
            0% { transform: scale(1); opacity: 1; }
            100% { transform: scale(0); opacity: 0; }
        }
        
        @media (max-width: 768px) {
            .game-area {
                flex-direction: column;
            }
            
            .operation-panel {
                width: 100%;
                flex-direction: row;
                flex-wrap: wrap;
                justify-content: center;
            }
            
            .operator-btn {
                width: 70px;
                height: 70px;
                font-size: 1.8rem;
            }
            
            h1 {
                font-size: 2rem;
            }
            
            .grid-container {
                max-width: 100%;
            }
            
            .target-area {
                flex-direction: column;
                gap: 10px;
            }
        }
    </style>
</head>
<body>
    <div class="container">
        <header>
            <h1>目标挑战数字格子游戏</h1>
            <div class="subtitle">达成目标数字,挑战最高得分!</div>
            <div class="game-rules">
                游戏规则:选择数字 → 运算符 → 相邻数字 → 结果替换 → 结算目标数字
            </div>
        </header>
        
        <div class="main-game-area">
            <div class="target-area">
                <div class="target-display">
                    目标数字: <span id="targetDisplay">1</span>
                </div>
                <div class="chances">
                    <span>剩余机会:</span>
                    <div class="chances" id="chancesContainer">
                        <div class="chance"></div>
                        <div class="chance"></div>
                        <div class="chance"></div>
                    </div>
                </div>
            </div>
            
            <div class="game-area">
                <div class="grid-container" id="gridContainer">
                    <!-- 格子将由JavaScript生成 -->
                </div>
                
                <div class="operation-panel">
                    <div class="operator-btn" data-operator="+">+</div>
                    <div class="operator-btn" data-operator="-">-</div>
                    <div class="operator-btn" data-operator="*">×</div>
                    <div class="operator-btn" data-operator="/">÷</div>
                </div>
            </div>
            
            <div class="score-board">
                <div class="score-item">
                    <div>当前得分</div>
                    <div class="score-value" id="currentScore">0</div>
                </div>
                <div class="score-item">
                    <div>最高得分</div>
                    <div class="score-value" id="highScore">0</div>
                </div>
                <div class="score-item">
                    <div>操作次数</div>
                    <div class="score-value" id="moveCount">0</div>
                </div>
            </div>
        </div>
        
        <div class="stats">
            <h2>操作状态</h2>
            <div class="status-bar" id="statusBar">
                请点击"开始游戏"按钮
            </div>
        </div>
        
        <div class="controls">
            <button id="hintBtn">游戏说明</button>
            <button id="startBtn">开始游戏</button>
            <button id="resetBtn">重置游戏</button>
        </div>
        
        <footer>
            <p>目标挑战数字格子游戏 &copy; 2023 | 策略性数学挑战</p>
        </footer>
    </div>

    <script>
        document.addEventListener('DOMContentLoaded', () => {
            const gridContainer = document.getElementById('gridContainer');
            const statusBar = document.getElementById('statusBar');
            const resetBtn = document.getElementById('resetBtn');
            const hintBtn = document.getElementById('hintBtn');
            const startBtn = document.getElementById('startBtn');
            const operatorBtns = document.querySelectorAll('.operator-btn');
            const targetDisplay = document.getElementById('targetDisplay');
            const chancesContainer = document.getElementById('chancesContainer');
            const highScoreEl = document.getElementById('highScore');
            const currentScoreEl = document.getElementById('currentScore');
            const moveCountEl = document.getElementById('moveCount');
            
            // 游戏状态
            let gameState = 'idle'; // idle, selectFirst, selectOperator, selectSecond
            let firstCell = null;
            let selectedOperator = null;
            let cells = [];
            let moveCount = 0;
            let nextNewNumber = 13;
            let targetNumber = 1;
            let remainingChances = 3;
            let currentScore = 0;
            let highScore = 0;
            let gameActive = false;
            
            // 创建3x4网格
            function createGrid() {
                gridContainer.innerHTML = '';
                cells = [];
                
                for (let i = 1; i <= 12; i++) {
                    const cell = document.createElement('div');
                    cell.className = 'cell';
                    cell.textContent = i;
                    cell.dataset.value = i;
                    cell.dataset.index = i-1;
                    
                    // 计算行列位置
                    const row = Math.floor((i-1) / 4);
                    const col = (i-1) % 4;
                    cell.dataset.row = row;
                    cell.dataset.col = col;
                    
                    cell.addEventListener('click', () => {
                        if (gameActive) handleCellClick(cell);
                    });
                    
                    gridContainer.appendChild(cell);
                    cells.push(cell);
                }
            }
            
            // 高亮相邻的格子
            function highlightAdjacentCells(cell) {
                // 先清除所有相邻标记
                cells.forEach(c => c.classList.remove('adjacent'));
                
                const row = parseInt(cell.dataset.row);
                const col = parseInt(cell.dataset.col);
                
                // 检查四个方向:上、右、下、左
                const directions = [
                    {r: row-1, c: col}, // 上
                    {r: row, c: col+1}, // 右
                    {r: row+1, c: col}, // 下
                    {r: row, c: col-1}  // 左
                ];
                
                // 标记相邻且非空的格子
                directions.forEach(dir => {
                    if (dir.r >= 0 && dir.r < 3 && dir.c >= 0 && dir.c < 4) {
                        const index = dir.r * 4 + dir.c;
                        const adjacentCell = cells[index];
                        
                        // 只标记非空格子
                        if (adjacentCell.textContent !== '') {
                            adjacentCell.classList.add('adjacent');
                        }
                    }
                });
            }
            
            // 处理格子点击
            function handleCellClick(cell) {
                // 忽略空单元格
                if (cell.textContent === '') return;
                
                switch(gameState) {
                    case 'selectFirst':
                        // 选择第一个数字
                        clearSelections();
                        cell.classList.add('selected');
                        firstCell = cell;
                        gameState = 'selectOperator';
                        highlightAdjacentCells(cell);
                        statusBar.textContent = `已选择: ${cell.textContent} → 请选择运算符`;
                        break;
                        
                    case 'selectOperator':
                        // 在等待选择运算符时点击数字,视为重新选择第一个数字
                        clearSelections();
                        cell.classList.add('selected');
                        firstCell = cell;
                        highlightAdjacentCells(cell);
                        statusBar.textContent = `已选择: ${cell.textContent} → 请选择运算符`;
                        break;
                        
                    case 'selectSecond':
                        // 检查是否相邻
                        const firstRow = parseInt(firstCell.dataset.row);
                        const firstCol = parseInt(firstCell.dataset.col);
                        const secondRow = parseInt(cell.dataset.row);
                        const secondCol = parseInt(cell.dataset.col);
                        
                        const rowDiff = Math.abs(firstRow - secondRow);
                        const colDiff = Math.abs(firstCol - secondCol);
                        
                        // 相邻判断:行或列差1,但不能同时差1(对角线)
                        const isAdjacent = (rowDiff === 1 && colDiff === 0) || 
                                          (rowDiff === 0 && colDiff === 1);
                        
                        if (!isAdjacent) {
                            statusBar.textContent = '错误:只能选择相邻的格子!';
                            return;
                        }
                        
                        // 选择第二个数字
                        if (cell === firstCell) {
                            statusBar.textContent = '不能选择同一个格子!请选择另一个数字';
                            return;
                        }
                        
                        const firstValue = parseFloat(firstCell.textContent);
                        const secondValue = parseFloat(cell.textContent);
                        
                        // 执行运算
                        let result;
                        let operationSymbol;
                        switch(selectedOperator) {
                            case '+':
                                result = firstValue + secondValue;
                                operationSymbol = '+';
                                break;
                            case '-':
                                result = firstValue - secondValue;
                                operationSymbol = '-';
                                break;
                            case '*':
                                result = firstValue * secondValue;
                                operationSymbol = '×';
                                break;
                            case '/':
                                if (secondValue === 0) {
                                    statusBar.textContent = '错误:不能除以零!';
                                    resetOperation();
                                    return;
                                }
                                result = firstValue / secondValue;
                                operationSymbol = '÷';
                                break;
                        }
                        
                        // 检查结果是否为正整数
                        if (result <= 0 || !Number.isInteger(result)) {
                            statusBar.textContent = '错误:结果必须为正整数!';
                            resetOperation();
                            return;
                        }
                        
                        // 保存原始值用于回退
                        const originalFirstValue = firstCell.textContent;
                        const originalSecondValue = cell.textContent;
                        
                        // 更新第一个格子
                        firstCell.textContent = result;
                        firstCell.dataset.value = result;
                        firstCell.classList.add('operator-source');
                        firstCell.classList.remove('selected');
                        firstCell.classList.add('new-value');
                        
                        // 清空第二个格子
                        cell.textContent = '';
                        cell.dataset.value = '';
                        cell.classList.remove('selected');
                        cell.classList.add('empty');
                        
                        // 更新操作次数
                        moveCount++;
                        moveCountEl.textContent = moveCount;
                        
                        // 显示操作结果
                        statusBar.innerHTML = `
                            <span style="color: #43cea2;">${originalFirstValue}</span> 
                            ${operationSymbol} 
                            <span style="color: #43cea2;">${originalSecondValue}</span> 
                            = 
                            <span style="color: #EA4C89; font-weight: bold;">${result}</span>
                        `;
                        
                        // 执行数字下移和填充
                        setTimeout(() => {
                            fillEmptyCells();
                            firstCell.classList.remove('new-value');
                            
                            // 结算目标数字
                            setTimeout(() => {
                                settleTargetNumbers();
                            }, 600);
                        }, 800);
                        break;
                }
            }
            
            // 结算目标数字
            function settleTargetNumbers() {
                let targetCells = [];
                
                // 检查所有格子是否包含目标数字
                cells.forEach(cell => {
                    if (cell.textContent === targetNumber.toString() && 
                        !cell.classList.contains('empty')) {
                        targetCells.push(cell);
                    }
                });
                
                if (targetCells.length > 0) {
                    // 高亮目标格子
                    targetCells.forEach(cell => {
                        cell.classList.add('target-match');
                    });
                    
                    // 清空目标格子
                    setTimeout(() => {
                        targetCells.forEach(cell => {
                            cell.classList.add('disappear');
                            
                            setTimeout(() => {
                                cell.textContent = '';
                                cell.dataset.value = '';
                                cell.classList.add('empty');
                                cell.classList.remove('target-match', 'disappear');
                            }, 400);
                        });
                        
                        // 增加当前分数
                        currentScore = targetNumber;
                        currentScoreEl.textContent = currentScore;
                        
                        // 更新最高分
                        if (currentScore > highScore) {
                            highScore = currentScore;
                            highScoreEl.textContent = highScore;
                            localStorage.setItem('highScore', highScore);
                        }
                        
                        // 目标数字递增
                        targetNumber++;
                        targetDisplay.textContent = targetNumber;
                        
                        // 重置剩余机会
                        remainingChances = 3;
                        updateChancesDisplay();
                        
                        // 状态提示
                        statusBar.innerHTML = `<span style="color: #27ae60;">达成目标 ${targetNumber-1}!新目标: ${targetNumber}</span>`;
                        
                        // 执行数字下移和填充
                        setTimeout(() => {
                            fillEmptyCells();
                            resetOperation();
                        }, 600);
                    }, 800);
                } else {
                    // 未找到目标数字
                    remainingChances--;
                    updateChancesDisplay();
                    
                    if (remainingChances <= 0) {
                        // 游戏结束
                        gameOver();
                    } else {
                        statusBar.innerHTML = `<span style="color: #e67e22;">未找到目标数字 ${targetNumber},剩余机会: ${remainingChances}</span>`;
                    }
                    
                    // 重置所有按钮状态
                    resetOperation();
                }
            }
            
            // 更新机会显示
            function updateChancesDisplay() {
                const chances = chancesContainer.querySelectorAll('.chance');
                chances.forEach((chance, index) => {
                    if (index < remainingChances) {
                        chance.classList.remove('lost');
                    } else {
                        chance.classList.add('lost');
                    }
                });
            }
            
            // 游戏结束
            function gameOver() {
                gameActive = false;
                statusBar.innerHTML = `<span style="color: #e74c3c; font-size: 1.4rem;">游戏结束!最终得分: ${currentScore}</span>`;
                
                // 禁用操作
                cells.forEach(cell => {
                    cell.style.pointerEvents = 'none';
                });
                
                operatorBtns.forEach(btn => {
                    btn.style.pointerEvents = 'none';
                });
            }
            
            // 填充空单元格
            function fillEmptyCells() {
                // 第一步:从上到下,从左到右移动数字填补空白
                // 创建一个二维数组表示当前网格状态
                let grid = [[], [], []];
                for (let row = 0; row < 3; row++) {
                    for (let col = 0; col < 4; col++) {
                        const index = row * 4 + col;
                        grid[row][col] = {
                            element: cells[index],
                            value: cells[index].textContent,
                            row: row,
                            col: col
                        };
                    }
                }
                
                // 移动数字填补空白(重力效果)
                for (let col = 0; col < 4; col++) {
                    for (let row = 2; row >= 0; row--) {
                        if (grid[row][col].value === '') {
                            // 寻找上方第一个非空格子
                            let found = false;
                            for (let above = row - 1; above >= 0; above--) {
                                if (grid[above][col].value !== '') {
                                    // 移动数字
                                    const targetCell = grid[row][col].element;
                                    const sourceCell = grid[above][col].element;
                                    
                                    targetCell.textContent = sourceCell.textContent;
                                    targetCell.dataset.value = sourceCell.dataset.value;
                                    targetCell.classList.remove('empty');
                                    targetCell.classList.add('fall-animation');
                                    
                                    sourceCell.textContent = '';
                                    sourceCell.dataset.value = '';
                                    sourceCell.classList.add('empty');
                                    
                                    // 更新grid状态
                                    grid[row][col].value = targetCell.textContent;
                                    grid[above][col].value = '';
                                    
                                    found = true;
                                    
                                    // 设置动画后移除类
                                    setTimeout(() => {
                                        targetCell.classList.remove('fall-animation');
                                    }, 500);
                                    
                                    break;
                                }
                            }
                        }
                    }
                }
                
                // 第二步:填充第一行的空白
                for (let col = 0; col < 4; col++) {
                    const topCell = grid[0][col].element;
                    if (topCell.textContent === '') {
                        topCell.textContent = nextNewNumber;
                        topCell.dataset.value = nextNewNumber;
                        topCell.classList.remove('empty');
                        topCell.classList.add('new-value');
                        
                        // 设置新数字动画
                        setTimeout(() => {
                            topCell.classList.remove('new-value');
                        }, 800);
                        
                        nextNewNumber++;
                    }
                }
            }
            
            // 处理运算符点击
            operatorBtns.forEach(btn => {
                btn.addEventListener('click', () => {
                    if (!gameActive) return;
                    
                    // 只在选择运算符状态有效
                    if (gameState !== 'selectOperator' && gameState !== 'selectSecond') return;
                    
                    // 清除之前选择的运算符
                    operatorBtns.forEach(b => b.classList.remove('selected'));
                    
                    // 设置当前选择的运算符
                    btn.classList.add('selected');
                    selectedOperator = btn.dataset.operator;
                    gameState = 'selectSecond';
                    
                    // 更新状态栏
                    statusBar.textContent = `已选择: ${firstCell.textContent} ${getOperatorSymbol(selectedOperator)} ? → 请选择相邻的第二个数字`;
                });
            });
            
            // 获取运算符的显示符号
            function getOperatorSymbol(operator) {
                switch(operator) {
                    case '+': return '+';
                    case '-': return '-';
                    case '*': return '×';
                    case '/': return '÷';
                    default: return operator;
                }
            }
            
            // 清除所有选择状态
            function clearSelections() {
                cells.forEach(cell => {
                    cell.classList.remove('selected', 'operator-source', 'adjacent');
                });
                operatorBtns.forEach(btn => {
                    btn.classList.remove('selected');
                });
            }
            
            // 重置操作状态
            function resetOperation() {
                gameState = 'selectFirst';
                firstCell = null;
                selectedOperator = null;
                clearSelections();
            }
            
            // 重置游戏
            resetBtn.addEventListener('click', () => {
                // 重置所有格子
                createGrid();
                
                // 重置状态
                resetOperation();
                moveCount = 0;
                moveCountEl.textContent = moveCount;
                nextNewNumber = 13;
                targetNumber = 1;
                remainingChances = 3;
                currentScore = 0;
                
                targetDisplay.textContent = targetNumber;
                currentScoreEl.textContent = currentScore;
                updateChancesDisplay();
                
                statusBar.textContent = '游戏已重置!请点击"开始游戏"';
                gameActive = false;
                
                // 启用操作
                cells.forEach(cell => {
                    cell.style.pointerEvents = 'auto';
                });
                
                operatorBtns.forEach(btn => {
                    btn.style.pointerEvents = 'auto';
                });
            });
            
            // 开始游戏
            startBtn.addEventListener('click', () => {
                if (!gameActive) {
                    createGrid();
                    gameActive = true;
                    gameState = 'selectFirst';
                    statusBar.textContent = '游戏开始!请选择第一个数字';
                    
                    // 加载最高分
                    const savedHighScore = localStorage.getItem('highScore');
                    if (savedHighScore) {
                        highScore = parseInt(savedHighScore);
                        highScoreEl.textContent = highScore;
                    }
                }
            });
            
            // 提示按钮
            hintBtn.addEventListener('click', () => {
                statusBar.innerHTML = `
                    <div style="text-align: left; padding: 10px;">
                        <h3>游戏说明:</h3>
                        <p>1. 选择相邻数字进行运算,结果必须为正整数</p>
                        <p>2. 目标数字:<span style="color: #e74c3c; font-weight: bold;">${targetNumber}</span></p>
                        <p>3. 达成目标数字可清空格子并提高目标</p>
                        <p>4. 连续三次未达成目标游戏结束</p>
                        <p>5. 空格子会被上方数字或新数字填充</p>
                    </div>
                `;
            });
            
            // 添加CSS动画规则
            const style = document.createElement('style');
            style.textContent = `
                @keyframes pulse {
                    0% { transform: scale(1); }
                    50% { transform: scale(1.03); }
                    100% { transform: scale(1); }
                }
                
                .new-value {
                    animation: newValueHighlight 0.8s ease;
                }
                
                .fall-animation {
                    animation: fallDown 0.5s ease;
                }
                
                .disappear {
                    animation: disappear 0.5s ease forwards;
                }
            `;
            document.head.appendChild(style);
            
            // 初始化游戏
            createGrid();
            updateChancesDisplay();
        });
    </script>
</body>
</html>

AI如何构建一人的__

空格里面,可以填写的是项目、工程、团队、公司。

这几年看这个也看得比较多了,事实上,如果不被营役于杂务,我们确实有这个机会打造这些一人制。

所以,剩下来的事情是,有什么是真实的需求、而又是有趣的事情,还有就是能否逃过AI席卷全球,摧毁一切传统的浪潮。

1.真实的需求,我认为可以多看,甚至可以看app store里面的低分项目,也许它们的初衷就是满足需求,然后投入产出比实在不行,或者说是水平不足。

2.有趣的事情,还是要有些热情和爱好,毕竟引入AI来做的话,如果再不有趣,就变成人给AI打工了。

3.对AI的防御,这个话题比较大,但并非不可能找到,原则上,AI工具不可能全能或者万能,总要有各种各种的tools去拉通最后的一公里。这就是机会。而使用数据库本身也要隐藏起来,AI去调用RAG,而不是把内容都暴露给AI,做好保护吧,维持人类最后的尊严。

必然

书放在平湖的办公室,公司整体搬回到南山之后,就只有偶尔到平湖的时候才翻剩下的几章。

不过终于看完了。

KK也是未来学作家,不过他更有名,尤其在科技圈内。

免费、共享、链接,这些已经习以为常,但确实让人类社会颇有一日千里的感觉。

KK的书的特点在于,已经发生的都是值得赞赏的,我们只需要推测未来如何,不要考虑倒车。

必然这本书也基本上在10年前就讲了AI发展到如今的应用场景,还是信息检索和智能对话,无非比十年前更伟大。

“答案将变得廉价,而问题会变得更有价值”

这是对我们现在在AI压力下的情绪舒缓,不要太担心AI,他们让回答更便宜而已,并没有比人类提出更有质量的问题。